Built from the ground up for the PS5™ console by acclaimed studio Insomniac Games, Ratchet & Clank: Rift Apart is a brand new, interdimensional adventure. Go dimension-hopping with Ratchet and Clank and help them stop a robotic emperor intent on conquering cross-dimensional worlds, with their own universe next in the firing line. Jump between action-packed worlds and beyond at mind-blowing speeds – complete with dazzling visuals and an insane arsenal as the intergalactic adventurers blast onto the PS5™ console. Join a cast of familiar faces and some new allies – including a mysterious new playable female Lombax resistance fighter who is just as determined to take out the robotic scourge.
Available everywhere now, the soundtrack features an epic score written by Mark Mothersbaugh and Wataru Hokoyama for the latest installment in the PlayStation® video game franchise, which will be available to play on the PlayStation®5 (PS5™) console beginning Friday, June 11. The 20-track collection combines synth-heavy electronic production with cinematic orchestrations to create the perfect soundscape for Ratchet and Clank’s intergalactic adventures.
Of the soundtrack, composer Mark Mothersbaugh says, “It takes an army to create a soundtrack for a video game these days, and there are a number of writers, arrangers, orchestrators, players, synth programmers that were involved. For games in general, you have to be aware that a particular level and the music embedded in it will sometimes be around for a long time, so you want to make sure your themes and melodies are iconic. Video games is a very satisfying genre because of the craftsmanship involved and the attention to details. Ratchet & Clank: Rift Apart is probably the best game score I ever got to work on.”
Of the soundtrack, composer Wataru Hokoyama says, “It was just so much fun working on such an epic game like Ratchet & Clank: Rift Apart. The depth of the world that the game-story took place allowed us to write in so many varieties of style. Working with the team at Sony was so amazing. They’re a full house of great guys who love and enjoy what they do, and they welcomed us as members of their big family throughout the project. The feeling of ‘Let’s have so much fun co-creating the world of Ratchet & Clank sound together’ felt so special, and it became one of the most memorable video game projects for me. It’s important for me to mention that it was Mark Mothersbaugh who brought me on board with this game project. Mark has been like a fatherly figure to me in my music career. We’ve done multiple blockbuster films together, and it’s such an honor to have my name credited next to the DEVO legend. I look forward to our future collaborations.”